Igorot axe- Second highest melee damage weapon with an average swing speed, but also the lowest durability. Waraxe- Essentially a epsilon axe but these are made from iron+ metals. Spatha- Baseline option for bronze weapons, completely average stats. Warpick- Highest durability weapon type, but slightly lower damage. Naginata- Fastest polearm option, but has slightly lower damage. Stacks to 880, total chakri output is determined by metal tier. More resource efficient than javelins (2x the output) but they deal slightly less damage. Stacks to 440, crafted in batches of 5, total javelin output is determined by metal tier.Ĭhakri- A throwing weapon. Not resource efficient but has the highest damage potential. To not make it crazy OP in PVP it is slow, short range, and has really low durability and damage. Spike Dagger- A purely PVP weapon, the damage it deals completely ignores armor. Has a super high durability to counter that some. Katar- One of the fastest weapons you can make, but also the lowest damage. Very low durability but very high damage potential, gains some bonus damage when thrown. Mambele- A reusable throwing weapon, you get 2 per ingot. Slightly lower durability and speed than the average. Spontoon- Spear replacement, cant be thrown but deals average damage at a 4m range. Warhammer- Slow, but has a higher than average damage and a really high durability.Įpsilonaxe- A slow but high damage dealer, has a lower durability though. Tachi- An early fast swinging weapon but its damage is lower. They can do everything a knife can with extra durability, but they cannot be used in recipes that use normal knives. A somewhat high damage dealer.īush knife- Not really a weapon but more like a way better knife, uses only half an ingot per knife and they are able to break organic materials super quickly. Khopesh- Likely your first metal sword, can be casted from bronze as well. The heads can be knapped from flint or obsidian, or crafted from bone. Lead Club- A unique choice for lead collectors, this club can be casted for half the cost of a normal tool (50 units) and has an extremely high durability, but its slow. Macuahuitl- High damage option for early game, but as usual that comes at the cost of a low durability. (Listed by minimum age availability from stone-steel)Ĭulaclula- A hardwood war paddle, fast and cheap- a great early game option.īone Club- A little slow but super cheap, deals decent damage for the tierīone trident- Long reaching option for primitive survivors, its pretty slow though. This mod changes swing sound/throwing sound with a "swoosh" to make melee combat feel a little better.Īll weapons are given a breakdown in the handbook guide for AWP, in there you will be able to see the statistics of each new weapon such as- Damage, Speed, Durability, Vs Armor, and what kind of swing delay weapons have. The mods attempt to overhaul and/or improve existing mechanics in the game without straying too far from the vanilla style by offering modded weapons that are slightly better than their vanilla counterparts, this keeps vanilla things untouched most of the time and lets me have a lot more freedom with what I can do with the additions. The weaponpack mods are a series of individual mods focusing on their own individual section of combat- melee, ranged, defense. Also it attempts to fix the struggles of the current combat system, including new ways to defeat armored players in PVP. Weaponpack alpha currently adds 24 new weapon types most with multiple metal variants. Heres my patreon if you'd like to support me: Patreon
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